The symposium seeks to promote cross-talk between different disciplines engaged in the use of games to study cognitive performance and learning and for applications of strategic importance within Sweden (i.e. AI and education, Ai and healthcare). Lectures and discussion groups will illuminate areas for cross-disciplinary collaboration aimed at furthering the use of games driven by artificial intelligence algorithms and technologies and utilized to evaluate emotional and cognitive facets of the gaming human agent. 

Emilia Gómez, Juan Sebastián Gómez, and Nicolás Gutiérrez will present the Music Enthusiasts use case: an emotion annotation platform for music. The design of a platform follows a citizen science approach and explores different mechanisms for engaging participation. 

If you are interested, you can register for the talk at